Age | Commit message (Expand) | Author |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-05-23 | Change frame_coords to Vector2i | kobewi |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-bool-literals` | Rémi Verschelde |
2021-03-20 | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde |
2021-03-16 | Move SpriteFrames to its own file in the resources folder | Aaron Franke |
2021-03-14 | Rename Sprite.region_enabled getter and setter to match properties | Marcel Admiraal |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-02-28 | Signals: Port more uses of connect_compat | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde |
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin |
2019-07-27 | Add frame_cords accessors to Sprite and Sprite3D | groud |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-06-13 | Polished 3D selection | JFonS |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-05-02 | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-06-08 | port changes from AnimatedSprite to AnimatedSprite3D | Juan Linietsky |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2014-06-11 | Light Baker! | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |