Age | Commit message (Expand) | Author |
2018-05-08 | Fix AtlasTexture usage in Sprite3D. | Webster Sheets |
2018-05-07 | Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." | Juan Linietsky |
2018-02-15 | Fix Sprite3D's incorrect behavior when using AtlasTextures. | Webster Sheets |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-17 | Fix Sprite3D alpha_cut member not being initialized | Stefano Bonicatti |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-08 | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky |
2017-08-05 | Properly update frame range after modifying the vframe/hframes, closes #7624 | Juan Linietsky |
2017-06-25 | Usability improvements for folding. Unfortunately SpatialMaterial broke compa... | Juan Linietsky |
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-05-02 | Add double-sided flag to SpriteBase3D (fixes #8007) | Andrea Faulds |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-06-08 | port changes from AnimatedSprite to AnimatedSprite3D | Juan Linietsky |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky |
2015-05-25 | improved animation editor | Juan Linietsky |
2015-05-02 | Fixed some items caught in cppcheck | Nathan Warden |
2015-01-02 | -fixed signal in #1075 | Juan Linietsky |
2014-12-07 | Batch of Bugfixes | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-09-21 | Fixed too many little issues, check the issues closed today. | Juan Linietsky |
2014-06-11 | Light Baker! | Juan Linietsky |
2014-05-29 | More 3D Improvements | Juan Linietsky |