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path: root/scene/3d/sprite_3d.cpp
AgeCommit message (Expand)Author
2022-12-14Remove extra range conversion in Sprite3D normal encodingclayjohn
2022-10-25Fix multiple issues with region editorMrBlockers
2022-10-10Remove incorrect px suffixesRedMser
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-20Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-marginsRémi Verschelde
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-18`SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently th...kleonc
2022-09-18Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBas...kleonc
2022-09-16Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scaleRémi Verschelde
2022-09-13Allow negative `speed_scale` in AnimatedSprite2D & 3DMicky
2022-09-12Don't store frame of playing AnimatedSpritekobewi
2022-09-09Harmonise AnimatedSprite3D and its 2D counterpartMicky
2022-09-01Merge pull request #64157 from Mickeon/remove-mysterious-is-playingRémi Verschelde
2022-08-26Fix AnimatedSprite2D & 3D animation list in inspectorjmb462
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-20Octahedral Normal Support for Sprite and Soft BodyOmar El Sheikh
2022-08-09Remove AnimatedSprite3D.`is_playing()` for redundancyMicky
2022-08-01Change default material alpha scissor threshold to 0.5Hugo Locurcio
2022-07-03Fix no `hint_string` for `frame` property in `AnimatedSprite`skleonc
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-05Add autocompletion for AnimatedSprite.play()Haoyu Qiu
2022-04-30Expose Label3D and Sprite*3D material render priority properties.bruvzg
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-22Implement Label3D node.bruvzg
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-02-28Fix AnimatedSprite infinite loopHaoyu Qiu
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-12Merge pull request #55446 from Calinou/spritebase3d-remove-opacityRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Fix _validate_property on AnimatedSprite 2D and 3DJonathan Gollnick
2021-12-02Merge pull request #53287 from Chaosus/sprite3d_fixRémi Verschelde
2021-11-29Remove redundant SpriteBase3D `opacity` propertyHugo Locurcio
2021-10-25Refactored Node3D rotation modesreduz
2021-10-03Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3Dkleonc
2021-10-01Add `texture_changed` signal to `Sprite3D`Yuri Roubinsky
2021-08-28Merge pull request #43573 from lewiji/masterMax Hilbrunner
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-03Use real_t in 3D nodesAaron Franke
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-07-19Explicitly cast to float when creating a float arrayAaron Franke
2021-06-30Import mesh colors in 8BPP.reduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-12Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky