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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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sprite_3d.cpp
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Author
2022-12-14
Remove extra range conversion in Sprite3D normal encoding
clayjohn
2022-10-25
Fix multiple issues with region editor
MrBlockers
2022-10-10
Remove incorrect px suffixes
RedMser
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-20
Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-18
`SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently th...
kleonc
2022-09-18
Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBas...
kleonc
2022-09-16
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Rémi Verschelde
2022-09-13
Allow negative `speed_scale` in AnimatedSprite2D & 3D
Micky
2022-09-12
Don't store frame of playing AnimatedSprite
kobewi
2022-09-09
Harmonise AnimatedSprite3D and its 2D counterpart
Micky
2022-09-01
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
Rémi Verschelde
2022-08-26
Fix AnimatedSprite2D & 3D animation list in inspector
jmb462
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-20
Octahedral Normal Support for Sprite and Soft Body
Omar El Sheikh
2022-08-09
Remove AnimatedSprite3D.`is_playing()` for redundancy
Micky
2022-08-01
Change default material alpha scissor threshold to 0.5
Hugo Locurcio
2022-07-03
Fix no `hint_string` for `frame` property in `AnimatedSprite`s
kleonc
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-05
Add autocompletion for AnimatedSprite.play()
Haoyu Qiu
2022-04-30
Expose Label3D and Sprite*3D material render priority properties.
bruvzg
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-22
Implement Label3D node.
bruvzg
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-28
Fix AnimatedSprite infinite loop
Haoyu Qiu
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-12
Merge pull request #55446 from Calinou/spritebase3d-remove-opacity
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-08
Fix _validate_property on AnimatedSprite 2D and 3D
Jonathan Gollnick
2021-12-02
Merge pull request #53287 from Chaosus/sprite3d_fix
Rémi Verschelde
2021-11-29
Remove redundant SpriteBase3D `opacity` property
Hugo Locurcio
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-03
Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
kleonc
2021-10-01
Add `texture_changed` signal to `Sprite3D`
Yuri Roubinsky
2021-08-28
Merge pull request #43573 from lewiji/master
Max Hilbrunner
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-07-19
Explicitly cast to float when creating a float array
Aaron Franke
2021-06-30
Import mesh colors in 8BPP.
reduz
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
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