Age | Commit message (Expand) | Author |
2022-02-28 | Fix AnimatedSprite infinite loop | Haoyu Qiu |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke |
2022-01-12 | Merge pull request #55446 from Calinou/spritebase3d-remove-opacity | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-12-08 | Fix _validate_property on AnimatedSprite 2D and 3D | Jonathan Gollnick |
2021-12-02 | Merge pull request #53287 from Chaosus/sprite3d_fix | Rémi Verschelde |
2021-11-29 | Remove redundant SpriteBase3D `opacity` property | Hugo Locurcio |
2021-10-25 | Refactored Node3D rotation modes | reduz |
2021-10-03 | Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D | kleonc |
2021-10-01 | Add `texture_changed` signal to `Sprite3D` | Yuri Roubinsky |
2021-08-28 | Merge pull request #43573 from lewiji/master | Max Hilbrunner |
2021-08-09 | Use doubles for time in many other places | Aaron Franke |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-07-19 | Explicitly cast to float when creating a float array | Aaron Franke |
2021-06-30 | Import mesh colors in 8BPP. | reduz |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-12 | Fixed a bunch of connection errors in TextureEditorPlugin | Yuri Roubinsky |
2021-05-23 | Change frame_coords to Vector2i | kobewi |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-14 | Rename Sprite.region_enabled getter and setter to match properties | Marcel Admiraal |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-03-03 | Hide more options of disabled properties | Michael Alexsander |
2021-03-02 | Hide extra options from various nodes if they're not enabled | Michael Alexsander |
2021-02-17 | Add animation_finished signal and fix frame_changed signal for AnimatedSprite3D | Jitesh |
2021-02-10 | Removed _change_notify | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-09 | Static analyzer fixes: | bruvzg |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-16 | Fix is_playing() method in AnimatedSprite3D | Lewis Pollard |
2020-10-01 | Merge pull request #38743 from arrowinaknee/node-config-warnings | Rémi Verschelde |
2020-08-31 | Reorder sprite h_frames & v_frames | Jonathan Vice |
2020-05-16 | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-28 | Signals: Port more uses of connect_compat | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |