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Godot with FMOD integration
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sprite_3d.cpp
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Author
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-22
Auto-increment frame_coords when keying
Tomasz Chabora
2019-10-14
Small fixes to redundand code, copy paste bugs
qarmin
2019-10-13
Fixes Sprite frame_coords
Gilles Roudiere
2019-08-29
Merge pull request #30635 from KoBeWi/billbo_3dns
Rémi Verschelde
2019-08-28
Add a Billboard property for Sprite3D
Tomasz Chabora
2019-07-27
Add frame_cords accessors to Sprite and Sprite3D
groud
2019-07-25
Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE
Rémi Verschelde
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-06-24
Set to enum variables, only correct values
qarmin
2019-02-04
Add frame support for Sprite3D with region enabled
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-08
Reverse bitangent on everythings to ensure default normal map behavriour is c...
Bastiaan Olij
2018-11-19
Fixing tangent and binormal logic
Bastiaan Olij
2018-11-13
Merge pull request #23299 from FlamyAT/sprite3d-floating-offset
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-10-26
Changed integer based drawing to floating numbers
FlamyAT
2018-09-14
Merge pull request #21502 from Web-eWorks/atlasfixes
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-27
AtlasTexture fixes, part 2.
Webster Sheets
2018-06-13
Polished 3D selection
JFonS
2018-05-08
Fix AtlasTexture usage in Sprite3D.
Webster Sheets
2018-05-07
Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures."
Juan Linietsky
2018-02-15
Fix Sprite3D's incorrect behavior when using AtlasTextures.
Webster Sheets
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Fix Sprite3D alpha_cut member not being initialized
Stefano Bonicatti
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-08
-Restored Sprite3D to working function, fixes #2061, fixes #9738
Juan Linietsky
2017-08-05
Properly update frame range after modifying the vframe/hframes, closes #7624
Juan Linietsky
2017-06-25
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-19
Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master
Thomas Herzog
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-02
Add double-sided flag to SpriteBase3D (fixes #8007)
Andrea Faulds
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
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