Age | Commit message (Expand) | Author |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-09 | Static analyzer fixes: | bruvzg |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-16 | Fix is_playing() method in AnimatedSprite3D | Lewis Pollard |
2020-10-01 | Merge pull request #38743 from arrowinaknee/node-config-warnings | Rémi Verschelde |
2020-08-31 | Reorder sprite h_frames & v_frames | Jonathan Vice |
2020-05-16 | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-28 | Signals: Port more uses of connect_compat | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-22 | Auto-increment frame_coords when keying | Tomasz Chabora |
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin |
2019-10-13 | Fixes Sprite frame_coords | Gilles Roudiere |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde |
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora |
2019-07-27 | Add frame_cords accessors to Sprite and Sprite3D | groud |
2019-07-25 | Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE | Rémi Verschelde |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir |
2019-06-24 | Set to enum variables, only correct values | qarmin |
2019-02-04 | Add frame support for Sprite3D with region enabled | Michael Alexsander Silva Dias |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-08 | Reverse bitangent on everythings to ensure default normal map behavriour is c... | Bastiaan Olij |
2018-11-19 | Fixing tangent and binormal logic | Bastiaan Olij |
2018-11-13 | Merge pull request #23299 from FlamyAT/sprite3d-floating-offset | Rémi Verschelde |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky |
2018-10-26 | Changed integer based drawing to floating numbers | FlamyAT |
2018-09-14 | Merge pull request #21502 from Web-eWorks/atlasfixes | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-27 | AtlasTexture fixes, part 2. | Webster Sheets |
2018-06-13 | Polished 3D selection | JFonS |
2018-05-08 | Fix AtlasTexture usage in Sprite3D. | Webster Sheets |
2018-05-07 | Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." | Juan Linietsky |
2018-02-15 | Fix Sprite3D's incorrect behavior when using AtlasTextures. | Webster Sheets |