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path: root/scene/3d/sprite_3d.cpp
AgeCommit message (Expand)Author
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-22Auto-increment frame_coords when keyingTomasz Chabora
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-13Fixes Sprite frame_coordsGilles Roudiere
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud
2019-07-25Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-06-24Set to enum variables, only correct valuesqarmin
2019-02-04Add frame support for Sprite3D with region enabledMichael Alexsander Silva Dias
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-08Reverse bitangent on everythings to ensure default normal map behavriour is c...Bastiaan Olij
2018-11-19Fixing tangent and binormal logicBastiaan Olij
2018-11-13Merge pull request #23299 from FlamyAT/sprite3d-floating-offsetRémi Verschelde
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-10-26Changed integer based drawing to floating numbersFlamyAT
2018-09-14Merge pull request #21502 from Web-eWorks/atlasfixesRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-27AtlasTexture fixes, part 2.Webster Sheets
2018-06-13Polished 3D selectionJFonS
2018-05-08Fix AtlasTexture usage in Sprite3D.Webster Sheets
2018-05-07Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures."Juan Linietsky
2018-02-15Fix Sprite3D's incorrect behavior when using AtlasTextures.Webster Sheets
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-17Fix Sprite3D alpha_cut member not being initializedStefano Bonicatti
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry