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path: root/scene/3d/sprite_3d.cpp
AgeCommit message (Expand)Author
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-02-28Fix AnimatedSprite infinite loopHaoyu Qiu
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-12Merge pull request #55446 from Calinou/spritebase3d-remove-opacityRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Fix _validate_property on AnimatedSprite 2D and 3DJonathan Gollnick
2021-12-02Merge pull request #53287 from Chaosus/sprite3d_fixRémi Verschelde
2021-11-29Remove redundant SpriteBase3D `opacity` propertyHugo Locurcio
2021-10-25Refactored Node3D rotation modesreduz
2021-10-03Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3Dkleonc
2021-10-01Add `texture_changed` signal to `Sprite3D`Yuri Roubinsky
2021-08-28Merge pull request #43573 from lewiji/masterMax Hilbrunner
2021-08-09Use doubles for time in many other placesAaron Franke
2021-08-03Use real_t in 3D nodesAaron Franke
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-07-19Explicitly cast to float when creating a float arrayAaron Franke
2021-06-30Import mesh colors in 8BPP.reduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-12Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky
2021-05-23Change frame_coords to Vector2ikobewi
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-02-17Add animation_finished signal and fix frame_changed signal for AnimatedSprite3DJitesh
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-09Static analyzer fixes:bruvzg
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Fix is_playing() method in AnimatedSprite3DLewis Pollard
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-08-31Reorder sprite h_frames & v_framesJonathan Vice
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky