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path: root/scene/3d/sprite_3d.cpp
AgeCommit message (Expand)Author
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-07-19Explicitly cast to float when creating a float arrayAaron Franke
2021-06-30Import mesh colors in 8BPP.reduz
2021-06-30Deprecate ImmediateGeometryreduz
2021-06-12Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky
2021-05-23Change frame_coords to Vector2ikobewi
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-14Rename Sprite.region_enabled getter and setter to match propertiesMarcel Admiraal
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-02-17Add animation_finished signal and fix frame_changed signal for AnimatedSprite3DJitesh
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-09Static analyzer fixes:bruvzg
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-08-31Reorder sprite h_frames & v_framesJonathan Vice
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Port more uses of connect_compatRémi Verschelde
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11A lot of progress with canvas rendering, still far from working.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-22Auto-increment frame_coords when keyingTomasz Chabora
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-13Fixes Sprite frame_coordsGilles Roudiere
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud
2019-07-25Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-06-24Set to enum variables, only correct valuesqarmin
2019-02-04Add frame support for Sprite3D with region enabledMichael Alexsander Silva Dias