Age | Commit message (Expand) | Author |
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-02-10 | Fix typos with codespell | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp |
2021-10-04 | Remove ClippedCamera3D | reduz |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-01-29 | Use real_t in physics nodes | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-18 | Change non-existent World to World3D | qarmin |
2020-04-17 | Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2 | Rémi Verschelde |
2020-04-17 | Activate Physics Process in SpringArm3D. | Andrea Catania |
2020-04-15 | Run SpringArm3D's process within physics. | Marcel Admiraal |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |