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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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spring_arm_3d.cpp
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Author
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-10
Fix typos with codespell
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-10-04
Remove ClippedCamera3D
reduz
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
Merge pull request #37964 from AndreaCatania/AndreaCatania-patch-2
Rémi Verschelde
2020-04-17
Activate Physics Process in SpringArm3D.
Andrea Catania
2020-04-15
Run SpringArm3D's process within physics.
Marcel Admiraal
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky