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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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soft_body_3d.h
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Author
2023-02-20
Fix crash when reparenting SoftBody3D with pinned points
PrecisionRender
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-02-10
Removed _change_notify
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky