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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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reflection_probe.cpp
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Author
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-18
Fix some property validation not been refactored
RedMser
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-04
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-29
Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-25
Refactored Node3D rotation modes
reduz
2021-07-23
Node3D gizmo improvements
jfons
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-18
Ability to disable scale in nodes, closes #19927
Juan Linietsky
2018-06-16
Fix property hint for ReflectionProbe extents
Rémi Verschelde
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-07-15
-Fix for multiple reflection probes causing issues.
Juan Linietsky
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
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