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path: root/scene/3d/ray_cast.cpp
AgeCommit message (Expand)Author
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-04-24Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato
2017-04-24Merge pull request #8102 from bd339/iss3172Rémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-30Show 3D raycasts when debugging collisionsBenjamin Dahse
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-04-07Fix RayCast not updating when debugging collissionsIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky