Age | Commit message (Expand) | Author |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Changes to material required to add custom shaders in RD renderer | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-21 | Draw 3D collision shape/raycast gizmos in grayscale when disabled | Hugo Locurcio |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-21 | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability... | Juan Linietsky |
2018-08-21 | Added ray / shape / point / motion / rest cast exclusion of area and or body | Andrea Catania |
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde |
2018-01-12 | Reset collider on ray node | AndreaCatania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-30 | Ported 'Exclude Parent' from Raycast2D to Raycast | Marco Masselli |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania |
2017-10-23 | missing set/get_collision_mask_bit() for RayCast | Jakub Grzesik |
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-06-07 | -Added proper access to depth texture from shader | Juan Linietsky |
2017-04-24 | Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial | Nuno Donato |
2017-04-24 | Merge pull request #8102 from bd339/iss3172 | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-30 | Show 3D raycasts when debugging collisions | Benjamin Dahse |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Added force_raycast_update GDScript method for RayCast[2D] | Karol Walasek |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-04-07 | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |