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path: root/scene/3d/ray_cast.cpp
AgeCommit message (Expand)Author
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Changes to material required to add custom shaders in RD rendererJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-21Draw 3D collision shape/raycast gizmos in grayscale when disabledHugo Locurcio
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-04-11Use internal physics processing for Nodes' internal logicRémi Verschelde
2018-01-12Reset collider on ray nodeAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-30Ported 'Exclude Parent' from Raycast2D to RaycastMarco Masselli
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-10-23missing set/get_collision_mask_bit() for RayCastJakub Grzesik
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-04-24Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterialNuno Donato
2017-04-24Merge pull request #8102 from bd339/iss3172Rémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-30Show 3D raycasts when debugging collisionsBenjamin Dahse
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-10It is now possible to name layers of different kinds!Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-04-07Fix RayCast not updating when debugging collissionsIgnacio Etcheverry
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky