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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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3d
/
ray_cast.cpp
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Author
2019-08-21
Draw 3D collision shape/raycast gizmos in grayscale when disabled
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-21
Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...
Juan Linietsky
2018-08-21
Added ray / shape / point / motion / rest cast exclusion of area and or body
Andrea Catania
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-01-12
Reset collider on ray node
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-30
Ported 'Exclude Parent' from Raycast2D to Raycast
Marco Masselli
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-10-23
missing set/get_collision_mask_bit() for RayCast
Jakub Grzesik
2017-10-21
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-24
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial
Nuno Donato
2017-04-24
Merge pull request #8102 from bd339/iss3172
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-30
Show 3D raycasts when debugging collisions
Benjamin Dahse
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-04-07
Fix RayCast not updating when debugging collissions
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky