index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
ray_cast.cpp
Age
Commit message (
Expand
)
Author
2017-06-07
-Added proper access to depth texture from shader
Juan Linietsky
2017-04-24
Fixed #8102, by renaming FixedSpatialMaterial to SpatialMaterial
Nuno Donato
2017-04-24
Merge pull request #8102 from bd339/iss3172
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-30
Show 3D raycasts when debugging collisions
Benjamin Dahse
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-04-07
Fix RayCast not updating when debugging collissions
Ignacio Etcheverry
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky