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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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physics_joint.cpp
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Author
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
Added function to control 6DOF precision
Andrea Catania
2018-11-20
Removed duplicate property bind in Generic6DOFJoint.
Ibrahn Sahir
2018-11-13
Added angular restitution
Geoffrey Irons
2018-08-16
Added possibility to create joints with only one body
Andrea Catania
2018-07-03
Merge pull request #19246 from xemjeff/physics
Max Hilbrunner
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-05-29
Issues #19203 and #19204
Jeffs
2018-03-16
Implemented interface for bullet joint motors
Geoffrey
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-29
Fix joints collision exceptions
Pedro J. Estébanez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-01-02
remove the invalid id error when freeing a 3D joint, fixes #2383
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-08
made the exclusion of nodes from joints optional, fixes #3015
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky