Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-16 | Switch surface indexing to start at 0 so string name matches integer index | clayjohn |
2022-12-07 | Index override surface name starting from 1 to match surface name | clayjohn |
2022-10-03 | Move "Create Debug Tangents" into an editor plugin | bad |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-16 | Implement Animation Blend Shape Tracks | reduz |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-07-07 | Options to clean/simplify convex hull generated from mesh | PouleyKetchoupp |
2021-04-27 | Expose creating multiple-convex-collision static bodies to GDScript | asheraryam |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-30 | Add a method to retrieve active material from MeshInstance | clayjohn |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |