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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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mesh_instance_3d.h
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-16
Switch surface indexing to start at 0 so string name matches integer index
clayjohn
2022-12-07
Index override surface name starting from 1 to match surface name
clayjohn
2022-10-03
Move "Create Debug Tangents" into an editor plugin
bad
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-04-27
Expose creating multiple-convex-collision static bodies to GDScript
asheraryam
2021-04-14
Rename get_surface_material to get_surface_override_material
clayjohn
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-30
Add a method to retrieve active material from MeshInstance
clayjohn
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky