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path: root/scene/3d/mesh_instance_3d.h
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-16Switch surface indexing to start at 0 so string name matches integer indexclayjohn
2022-12-07Index override surface name starting from 1 to match surface nameclayjohn
2022-10-03Move "Create Debug Tangents" into an editor pluginbad
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-08-13Fix some unnecessary includesAaron Franke
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
2021-04-27Expose creating multiple-convex-collision static bodies to GDScriptasheraryam
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-30Add a method to retrieve active material from MeshInstanceclayjohn
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky