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path: root/scene/3d/light_3d.h
AgeCommit message (Expand)Author
2021-08-03Use real_t in 3D nodesAaron Franke
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-04-11Use Array for node configuration warningsNathan Franke
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-10-21Add sky_only setting to DirectionalLight3Dsclayjohn
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-07-10Add override keywords.Marcel Admiraal
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-15Fix typo in light3d (Texture -> Texture2D)NutmegStudio
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky