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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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light_3d.h
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Author
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-10-25
Only show relevant properties in the DirectionalLight3D inspector
Hugo Locurcio
2021-09-16
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Environment: Refactor code for readability + more
Rémi Verschelde
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-15
Fix typo in light3d (Texture -> Texture2D)
NutmegStudio
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky