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path: root/scene/3d/light_3d.cpp
AgeCommit message (Expand)Author
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-06-26Addition of SDFGI for open world global illuminationJuan Linietsky
2020-06-19Merge pull request #38932 from Calinou/increase-light3d-shadow-biasRémi Verschelde
2020-06-01Add performance hints to the DirectionalLight shadow mode property hintHugo Locurcio
2020-05-23Increase the default DirectionalLight3D and OmniLight3D shadow biasesHugo Locurcio
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-08Tweak the 3D light size property to only allow reasonable valuesHugo Locurcio
2020-04-20doc: Sync classref with current sourceRémi Verschelde
2020-04-15Fix typo in light3d (Texture -> Texture2D)NutmegStudio
2020-04-14Add support for projectors in spot and omni lights.Juan Linietsky
2020-04-10Add proper quality settings to soft shadowsclayjohn
2020-04-09Support light size and soft shadowsJuan Linietsky
2020-04-08Refactored shadowmapping.Juan Linietsky
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky