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path: root/scene/3d/light_3d.cpp
AgeCommit message (Expand)Author
2023-05-12Light3D show scaling warning immediatelyVolTer
2023-02-26Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-12-05Tweak shadow bias defaults for DirectionalLight3D and OmniLight3DHugo Locurcio
2022-10-10Show warning when scaling Light3D nodesRedMser
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
2022-08-30Add a per-light volumetric fog energy propertyHugo Locurcio
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-07Add a shadow opacity property to Light3DHugo Locurcio
2022-07-25Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspectorHugo Locurcio
2022-06-23Fix editor-only visibility for lightsreduz
2022-06-17Fix Light3D `angular_distance` property hint being in radiansHugo Locurcio
2022-06-13Tweak Light3D property hints for greater flexibilityHugo Locurcio
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-17Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio
2022-03-10Discern between virtual and abstract class bindingsreduz
2022-03-04Remove unused `shadow_color` property from Light3DHugo Locurcio
2022-02-25Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-20Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-14Rename and reorder bake mode properties for consistencyHugo Locurcio
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-25Fix properties being displayed when they shouldn't in DirectionalLight3DHugo Locurcio
2021-10-25Merge pull request #54084 from reduz/node3d-rotation-optionsRémi Verschelde
2021-10-25Refactored Node3D rotation modesreduz
2021-10-25Only show relevant properties in the DirectionalLight3D inspectorHugo Locurcio
2021-09-16Display a editor gizmo icon for Listener3DHugo Locurcio
2021-08-19Improvements to SpotLight3D and OmniLight3D's shadowsjfons
2021-08-13Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-03Use real_t in 3D nodesAaron Franke
2021-07-29Fix directional shadow biasreduz
2021-07-23Node3D gizmo improvementsjfons
2021-07-02Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander
2021-02-10Removed _change_notifyreduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-02-06Simplify Volumetric Fogreduz