index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
light_3d.cpp
Age
Commit message (
Expand
)
Author
2023-05-12
Light3D show scaling warning immediately
VolTer
2023-02-26
Add warnings for unsupported features in mobile and gl_compatibility backends
clayjohn
2023-01-24
Fix some SpotLight3D issues (clustering artifacts, light leak)
Hendrik Brucker
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-12-05
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
Hugo Locurcio
2022-10-10
Show warning when scaling Light3D nodes
RedMser
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-30
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-07-25
Fix missing Distance Fade category in OmniLight3D/SpotLight3D inspector
Hugo Locurcio
2022-06-23
Fix editor-only visibility for lights
reduz
2022-06-17
Fix Light3D `angular_distance` property hint being in radians
Hugo Locurcio
2022-06-13
Tweak Light3D property hints for greater flexibility
Hugo Locurcio
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-17
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-04
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-02-25
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-14
Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-25
Fix properties being displayed when they shouldn't in DirectionalLight3D
Hugo Locurcio
2021-10-25
Merge pull request #54084 from reduz/node3d-rotation-options
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-25
Only show relevant properties in the DirectionalLight3D inspector
Hugo Locurcio
2021-09-16
Display a editor gizmo icon for Listener3D
Hugo Locurcio
2021-08-19
Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-13
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-29
Fix directional shadow bias
reduz
2021-07-23
Node3D gizmo improvements
jfons
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-02-10
Removed _change_notify
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-06
Simplify Volumetric Fog
reduz
[next]