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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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light_3d.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-28
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-21
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-08-13
Added volumetric fog effect.
Juan Linietsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-19
Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
Rémi Verschelde
2020-06-01
Add performance hints to the DirectionalLight shadow mode property hint
Hugo Locurcio
2020-05-23
Increase the default DirectionalLight3D and OmniLight3D shadow biases
Hugo Locurcio
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-08
Tweak the 3D light size property to only allow reasonable values
Hugo Locurcio
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-15
Fix typo in light3d (Texture -> Texture2D)
NutmegStudio
2020-04-14
Add support for projectors in spot and omni lights.
Juan Linietsky
2020-04-10
Add proper quality settings to soft shadows
clayjohn
2020-04-09
Support light size and soft shadows
Juan Linietsky
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
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