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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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label_3d.h
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Author
2023-01-31
[Sprite3D/Label3D] Expose alpha antialiasing properties.
bruvzg
2023-01-24
Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...
bruvzg
2023-01-18
Implement BiDi override mode for GDScript source.
bruvzg
2023-01-05
One Copyright Update to rule them all
RĂ©mi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-09
Tweak Label3D defaults for better readability
Hugo Locurcio
2022-07-06
Refactor Font configuration and import UI, and Font resources.
bruvzg
2022-07-04
Use custom key structs, instead of raw hashes for the Label3D and TextMesh, t...
bruvzg
2022-06-16
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...
bruvzg
2022-05-23
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ...
bruvzg
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-30
Expose Label3D and Sprite*3D material render priority properties.
bruvzg
2022-04-28
[Label3D] Add offset property.
bruvzg
2022-04-22
Implement Label3D node.
bruvzg