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path: root/scene/3d/label_3d.h
AgeCommit message (Expand)Author
2023-01-31[Sprite3D/Label3D] Expose alpha antialiasing properties.bruvzg
2023-01-24Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ...bruvzg
2023-01-18Implement BiDi override mode for GDScript source.bruvzg
2023-01-05One Copyright Update to rule them allRĂ©mi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-09Tweak Label3D defaults for better readabilityHugo Locurcio
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-07-04Use custom key structs, instead of raw hashes for the Label3D and TextMesh, t...bruvzg
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextSe...bruvzg
2022-05-23[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ...bruvzg
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-30Expose Label3D and Sprite*3D material render priority properties.bruvzg
2022-04-28[Label3D] Add offset property.bruvzg
2022-04-22Implement Label3D node.bruvzg