Age | Commit message (Expand) | Author |
---|---|---|
2022-06-30 | Add a Bake Mask property to GPUParticlesCollisionSDF3D | Hugo Locurcio |
2022-05-13 | Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` p... | Hugo Locurcio |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-08 | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Use real_t and double where appropriate in Particles | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-09 | Implement GPU Particle Collisions | reduz |