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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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3d
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gpu_particles_collision_3d.h
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Commit message (
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Author
2023-01-31
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-06-30
Add a Bake Mask property to GPUParticlesCollisionSDF3D
Hugo Locurcio
2022-05-13
Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` p...
Hugo Locurcio
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-08
Rename GPUParticles attractor and collision nodes to have a 3D suffix
Hugo Locurcio
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Implement GPU Particle Collisions
reduz