index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
cpu_particles.h
Age
Commit message (
Expand
)
Author
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-20
Fixed delay when CPUParticles & CPUParticles2D start being emitted
PouleyKetchoupp
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-14
added individual particle random lifetime
clayjohn
2019-07-02
Merge pull request #26613 from KoBeWi/direction_of_particles
Rémi Verschelde
2019-06-26
Add a Direction property to ParticlesMaterial
Tomasz Chabora
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-16
Merge pull request #29700 from clayjohn/cpuparticles_transform_bug
Rémi Verschelde
2019-06-14
fix CPU particles bug with local_coords and transform
clayjohn
2019-06-13
Implement missing orbit velocity for CPUParticles and CPUParticles2D
Rémi Verschelde
2019-03-09
Prevent invisible/inactive cpuparticles to redraw(3d)
Daeil Kim
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-04
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-10-08
Fixes to CPU particles for performance and avoiding NaNs.
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-04
Move ParticlesMaterial code to its own resource file
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-07-07
Add option to convert Particles to CPUParticles
Juan Linietsky
2018-07-06
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky