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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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bone_attachment_3d.cpp
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Commit message (
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Author
2023-01-31
BoneAttachment3D: Remove duplicate override_pose
Lyuma
2023-01-12
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Lyuma
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-16
Improve BoneRenamer to avoid conflicting with original bone name
Silc Renew
2022-10-08
Remove leading spaces from enumerator name hints
Haoyu Qiu
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-01
implement bone renamer in importer
Silc Renew
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-09-27
Fixed typo in bone attachment warning
Duroxxigar
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky