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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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baked_light_instance.cpp
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Author
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Working on compile issues for iOS
BastiaanOlij
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Few small fixes so tools=no and target=release compiles
BastiaanOlij
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-20
work in progress global illumination
Juan Linietsky
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-07-25
Stop baking process if there is no geometry in the BakedLightInstance.
Daniel J. Ramirez
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2015-10-17
misc cleanup
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky