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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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audio_stream_player_3d.h
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Author
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-04-27
Revert "Fix AudioStreams::stop possibly causing a small noise"
Juan Linietsky
2019-04-22
Merge pull request #26868 from NilsIrl/master
Rémi Verschelde
2019-04-22
Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
Nils ANDRÉ-CHANG
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-02-17
Fix AudioStreams::stop possibly causing a small noise
Marcelo Fernandez
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-09
Improved stream paused fade code
Marcelo Fernandez
2018-06-03
Pause AudioStreamPlayers when SceneTree pauses
Marcelo Fernandez
2018-05-13
Revert "Use fake audio playing property in editor"
Hein-Pieter van Braam
2018-03-16
Use fake audio playing property in editor
ShyRed
2018-02-01
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...
MrCdK
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Fix out of bound array indexing (reverb_vol)
Hein-Pieter van Braam
2017-09-13
Fix out of bound array indexing
Hein-Pieter van Braam
2017-07-15
-Fix for multiple reflection probes causing issues.
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky