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godot-fmod
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Godot with FMOD integration
RayHammer
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audio_stream_player_3d.h
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Author
2023-01-28
Implement blending audio feature to AnimationTree
Silc Renew
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-15
Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-pa...
Rémi Verschelde
2022-09-17
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-09
Decrease default AudioStreamPlayer2D/3D panning strength
Hugo Locurcio
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-17
Audio: Expose 2D/3D panning strength parameters
Ellen Poe
2022-05-25
Only call _update_panning during _physics_process.
Lyuma
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-17
Remove unused `out_of_range_mode` property from AudioStreamPlayer3D
Hugo Locurcio
2021-09-07
Add polyphony to Audio Stream Player nodes
Ellen Poe
2021-08-27
Do all audio mixing in the AudioServer
Ellen Poe
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-05-06
Increase the default AudioStreamPlayer3D unit size to 10
Hugo Locurcio
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-02
Fixed multichannel panning for AudioStreamPlayer3D.
zwostein
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-04-27
Revert "Fix AudioStreams::stop possibly causing a small noise"
Juan Linietsky
2019-04-22
Merge pull request #26868 from NilsIrl/master
Rémi Verschelde
2019-04-22
Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
Nils ANDRÉ-CHANG
2019-04-10
Added generator audio stream, and spectrum analyzer audio effect
Juan Linietsky
2019-02-17
Fix AudioStreams::stop possibly causing a small noise
Marcelo Fernandez
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-09
Improved stream paused fade code
Marcelo Fernandez
2018-06-03
Pause AudioStreamPlayers when SceneTree pauses
Marcelo Fernandez
2018-05-13
Revert "Use fake audio playing property in editor"
Hein-Pieter van Braam
2018-03-16
Use fake audio playing property in editor
ShyRed
2018-02-01
Merge pull request #15254 from mrcdk/pitch_scale
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and Audi...
MrCdK
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Fix out of bound array indexing (reverb_vol)
Hein-Pieter van Braam
2017-09-13
Fix out of bound array indexing
Hein-Pieter van Braam
2017-07-15
-Fix for multiple reflection probes causing issues.
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky