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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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3d
/
area_3d.h
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Author
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-08-23
Enabled area-specific wind forces
Jeffrey Cochran
2021-05-18
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-10
Rename Area3D audio_bus_name getter and setter
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky