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path: root/scene/3d/area_3d.h
AgeCommit message (Expand)Author
2023-01-29Replace Area gravity point distance scale with unit distanceAaron Franke
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-10-11Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-esRémi Verschelde
2022-10-07declare "_validate_property" as protectedArthur J
2022-09-21Rename remaining "*_enable" to "*_enabled"Micky
2022-09-10Implement Area.has_overlapping_*VolTer
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-08-23Enabled area-specific wind forcesJeffrey Cochran
2021-05-18Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-03-06Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-10Rename Area3D audio_bus_name getter and setterMarcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky