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Godot with FMOD integration
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physics_body_2d.cpp
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Author
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-18
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-04-29
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope
Rémi Verschelde
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-28
Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collis...
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-28
Merge pull request #59525 from fire-forge/fix-group-names
Rémi Verschelde
2022-03-28
Fix inspector group name capitalization
FireForge
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-23
When only a recovery occurs, don't report a collision on move_and_collide
fabriceci
2022-03-21
Fix 2D jitter on slight slope
fabriceci
2022-02-22
Rename motion_velocity to velocity
Chris Bradfield
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-26
Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...
fabriceci
2022-01-24
rename free mode to floating mode
fabriceci
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-11-19
Scales the horizontal velocity according to the wall slope in 2D
fabriceci
2021-11-10
Merge pull request #54847 from nekomatata/fix-test-move-regression
Rémi Verschelde
2021-11-10
Fix test_move reporting collision when touching another body
PouleyKetchoupp
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-10-27
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-14
Merge pull request #53054 from MaxLap/doc_shape_signals
Camille Mohr-Daurat
2021-10-14
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-09-30
Merge pull request #53272 from fabriceci/bug-platform-ceiling
Camille Mohr-Daurat
2021-09-30
Fix body stuck on descending platform
fabriceci
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
Add latest changes added in the 3D version
fabriceci
2021-09-30
Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state
Rémi Verschelde
2021-09-29
Fix AnimatableBody moving and colliding during the first frame
PouleyKetchoupp
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
Apply delta in move and collide
fabriceci
2021-09-28
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Rémi Verschelde
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-22
Don't override KinematicCollision reference when still in use in script
PouleyKetchoupp
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
Retrieve platform layer from PhysicsServer2D
fabriceci
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