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path: root/scene/2d/physics_body_2d.cpp
AgeCommit message (Expand)Author
2023-05-12Light3D show scaling warning immediatelyVolTer
2023-03-30Exposes the apply_floor_snap function to allow a snap to be made regardless o...fabriceci
2023-01-07Error when removing a phycics node during a physics callbackJuan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-11-25Fix inspector not showing name for LabelSettings.fontHaoyu Qiu
2022-11-20Merge pull request #68886 from timothyqiu/motion-distanceRémi Verschelde
2022-11-19Improve collision exception error messages for easier understandingHugo Locurcio
2022-11-19Revert move vector parameter name to motionHaoyu Qiu
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-10-05Revert "Turn on recovery as collisions only for floor snapping as this leads ...Ricardo Buring
2022-09-22Merge pull request #66110 from Zylann/reference_get_countRémi Verschelde
2022-09-21Rename and expose `RefCounted::get_reference_count()`Marc Gilleron
2022-09-21Merge pull request #65828 from rburing/body_state_sync_callableRémi Verschelde
2022-09-19Merge pull request #66112 from Zylann/get_configuration_warnings_psaRémi Verschelde
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-18Turn on recovery as collisions only for floor snapping as this leads to unwan...fabriceci
2022-09-17Add recovery_as_collision in move_and_collide/test_movefabriceci
2022-09-15PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-25Shorten variable names for moving platforms in CharacterBodyfabriceci
2022-08-24Improves the API for monitoring contacts in RigidDynamicBodyfabriceci
2022-08-24Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Rename properties unnecessarily using slash (`/`) in their namesRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-18Remove unintentional PROPERTY_USAGE_INTERNALRedMser
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-18Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde
2022-04-29Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slopeRémi Verschelde
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-28Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collis...Rémi Verschelde
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-28Merge pull request #59525 from fire-forge/fix-group-namesRémi Verschelde
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-23When only a recovery occurs, don't report a collision on move_and_collidefabriceci
2022-03-21Fix 2D jitter on slight slopefabriceci
2022-02-22Rename motion_velocity to velocityChris Bradfield
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-26Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...fabriceci
2022-01-24rename free mode to floating modefabriceci
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp