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path: root/scene/2d/physics_body_2d.cpp
AgeCommit message (Expand)Author
2020-11-27Remove RigidBody weight propertyMarcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-13Remove old RigidBody layers property and methods.Marcel Admiraal
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-06-16Normalise p_up_direction vector in move_and_slide() andMarcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-28Fixed missed occurrences in #37361 renamings.dankan1890
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounceRémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-12Remove deprecated PhysicsBody friction and bounce parametersRémi Verschelde
2020-01-15Fixes get_floor_normal() returning the user defined floor_normal.Marcel Admiraal
2020-01-10Added function to expose floor normal, useful to correctly calculate player v...Andrea Catania
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-21Add a range property hint for the number of contacts reportedHugo Locurcio
2019-12-02Ensure move_and_slide() is consistent between the 2D and 3D versions.Marcel Admiraal
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-19Fix misc. source comment typosluz.paz
2019-09-03Merge pull request #31476 from SoulForMachine/fix-move-and-slide-errorRémi Verschelde
2019-08-26Prevent move_and_slide() to generate an error.Milan Davidovic
2019-08-23Merge pull request #31014 from DavidSichma/kinematic_angleRémi Verschelde
2019-08-22Fix custom inertia in physics2d, closes#30838RaphaelHunter
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-08-01Fix floor_max_angle comparison for impossible anglesDavid Sichma
2019-07-31Tweak Area and PhysicsBody damping setting hints for consistencyHugo Locurcio
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-06-27Add default values to the editor help, docs, and generated RSTBojidar Marinov
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-04-08Small fixes, mostly dupicated codeqarmin
2019-03-18Add missing check for 2d physics bounce and friction settersKanabenki
2019-03-04Specifically error when users try to use sync to physics and move and slide, ...Juan Linietsky
2019-02-23Ensure move and slide snap respects stop on slope, fixes #26180Juan Linietsky
2019-02-21Fixed bugs in test body motion and removed unnecesary test in move_and_slide....Juan Linietsky
2019-02-16Change snapping to only happen when the floor normal remains as floor, fixes ...Juan Linietsky
2019-02-16Make sure stop on slope can have a tiny bit of precision edge.Juan Linietsky