Age | Commit message (Expand) | Author |
2022-02-22 | Rename motion_velocity to velocity | Chris Bradfield |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-01-26 | Revert #53174 (applying the delta in move and collide), rename rec_vel to dis... | fabriceci |
2022-01-24 | rename free mode to floating mode | fabriceci |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-11-19 | Scales the horizontal velocity according to the wall slope in 2D | fabriceci |
2021-11-10 | Merge pull request #54847 from nekomatata/fix-test-move-regression | Rémi Verschelde |
2021-11-10 | Fix test_move reporting collision when touching another body | PouleyKetchoupp |
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-11-01 | Merge pull request #37880 from nekomatata/rigid-body-damping-override | Camille Mohr-Daurat |
2021-10-27 | Fix #54298 where a CharacterBody2D can be stuck on the wall. | fabriceci |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-14 | Merge pull request #53054 from MaxLap/doc_shape_signals | Camille Mohr-Daurat |
2021-10-14 | Improve area/body_shape_entered/exited signals parameter names and doc | Maxime Lapointe |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp |
2021-09-30 | Merge pull request #53272 from fabriceci/bug-platform-ceiling | Camille Mohr-Daurat |
2021-09-30 | Fix body stuck on descending platform | fabriceci |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp |
2021-09-30 | Add latest changes added in the 3D version | fabriceci |
2021-09-30 | Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state | Rémi Verschelde |
2021-09-29 | Fix AnimatableBody moving and colliding during the first frame | PouleyKetchoupp |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-28 | Apply delta in move and collide | fabriceci |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |
2021-09-22 | Don't override KinematicCollision reference when still in use in script | PouleyKetchoupp |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp |
2021-09-16 | Merge pull request #52681 from nekomatata/rename-rigid-body | Camille Mohr-Daurat |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-09-16 | Retrieve platform layer from PhysicsServer2D | fabriceci |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp |
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky |
2021-08-31 | Merge pull request #52279 from fabriceci/delta-double | Camille Mohr-Daurat |
2021-08-31 | delta time as double | fabriceci |
2021-08-31 | Change platform detection by allowing select layers by type (wall or floor) | fabriceci |
2021-08-27 | Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 | Camille Mohr-Daurat |
2021-08-26 | Remove velocity transmission on_wall when collider is CharacterBody. | fabriceci |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-20 | add motion mode to handle TPS | fabriceci |
2021-08-16 | Correct jitter and clean code | fabriceci |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |