Age | Commit message (Expand) | Author |
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky |
2021-08-31 | Merge pull request #52279 from fabriceci/delta-double | Camille Mohr-Daurat |
2021-08-31 | delta time as double | fabriceci |
2021-08-31 | Change platform detection by allowing select layers by type (wall or floor) | fabriceci |
2021-08-27 | Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 | Camille Mohr-Daurat |
2021-08-26 | Remove velocity transmission on_wall when collider is CharacterBody. | fabriceci |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-20 | add motion mode to handle TPS | fabriceci |
2021-08-16 | Correct jitter and clean code | fabriceci |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-10 | Add properties to CharacterBody for more move_and_slide options | fabriceci |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-08-09 | Fix applied rotation from moving platforms in move_and_slide | PouleyKetchoupp |
2021-08-03 | Fix inverted condition in CharacterBody2D/3D set_max_slides | PouleyKetchoupp |
2021-07-26 | Allow to have multiple collision direction at the same time | fabriceci |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-15 | Move sync to physics to StaticBody2D | PouleyKetchoupp |
2021-07-15 | Fixing 2D moving platform logic | fabriceci |
2021-07-01 | Make move_and_slide collision detection more accurate | PouleyKetchoupp |
2021-06-30 | Merge pull request #49834 from nekomatata/physics-disable-modes | Rémi Verschelde |
2021-06-30 | Merge pull request #50009 from reduz/fix-suffixes-and-degrees | Rémi Verschelde |
2021-06-30 | Add support for controlling physics nodes' behavior when disabled | PouleyKetchoupp |
2021-06-30 | Fix editor suffixes and degrees conversion | reduz |
2021-06-30 | Merge pull request #49901 from nekomatata/move-and-collide-fix-slide | Rémi Verschelde |
2021-06-28 | Fix move_and_collide causing sliding on slopes | PouleyKetchoupp |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-18 | Merge pull request #49475 from nekomatata/kinematic-collision-rid | Rémi Verschelde |
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke |
2021-06-09 | Expose collider RID in 2D/3D kinematic collision | PouleyKetchoupp |
2021-06-08 | Use degrees instead of rad for floor_max_angle property in CharacterBody | PouleyKetchoupp |
2021-06-04 | Linear velocity cleanup | PouleyKetchoupp |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | Support for kinematic_motion in StaticBody | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-04 | Properties for move_and_slide and remove move_and_slide_with_snap | PouleyKetchoupp |
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-03-06 | Return RID instead of Object id in area-body_shape_entered-exited signals. | Marcel Admiraal |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-29 | Use real_t in physics nodes | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |