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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2d
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physics_body_2d.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Rename collision layer as suggested in #5696
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-10
KinematicBody: Fix wrong method bind return type
Ignacio Etcheverry
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-06-17
Send body inout notifications after state is applied, fixes #4683
Juan Linietsky
2016-04-26
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-24
RigidBody2D: rename apply_impulse(pos) to offset.
Josh Grams
2016-04-20
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-04-20
RigidBody2D: add and bind get/set_applied_torque.
Josh Grams
2016-04-06
Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Bojidar Marinov
2016-01-12
-Properly lock and and warn about switching off contact monitoring, fixes #3041
Juan Linietsky
2016-01-03
properly specify metadata in KB function
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-06
new file dialog!
Juan Linietsky
2015-05-10
-compatibility option for physicsbody layers, fixes #1842
Juan Linietsky
2015-05-03
improved kinematic motion, improved demos for kinematic motion
Juan Linietsky
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-26
-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-02
merging okam changes
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky