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Godot with FMOD integration
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physics_body_2d.cpp
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2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-10-27
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-14
Merge pull request #53054 from MaxLap/doc_shape_signals
Camille Mohr-Daurat
2021-10-14
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-09-30
Merge pull request #53272 from fabriceci/bug-platform-ceiling
Camille Mohr-Daurat
2021-09-30
Fix body stuck on descending platform
fabriceci
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
Add latest changes added in the 3D version
fabriceci
2021-09-30
Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state
Rémi Verschelde
2021-09-29
Fix AnimatableBody moving and colliding during the first frame
PouleyKetchoupp
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
Apply delta in move and collide
fabriceci
2021-09-28
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
Rémi Verschelde
2021-09-27
Improved logic for CharacterBody collision recovery depth
PouleyKetchoupp
2021-09-22
Don't override KinematicCollision reference when still in use in script
PouleyKetchoupp
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
Merge pull request #52681 from nekomatata/rename-rigid-body
Camille Mohr-Daurat
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
Retrieve platform layer from PhysicsServer2D
fabriceci
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-31
Merge pull request #52279 from fabriceci/delta-double
Camille Mohr-Daurat
2021-08-31
delta time as double
fabriceci
2021-08-31
Change platform detection by allowing select layers by type (wall or floor)
fabriceci
2021-08-27
Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4
Camille Mohr-Daurat
2021-08-26
Remove velocity transmission on_wall when collider is CharacterBody.
fabriceci
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-20
add motion mode to handle TPS
fabriceci
2021-08-16
Correct jitter and clean code
fabriceci
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Add properties to CharacterBody for more move_and_slide options
fabriceci
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-03
Fix inverted condition in CharacterBody2D/3D set_max_slides
PouleyKetchoupp
2021-07-26
Allow to have multiple collision direction at the same time
fabriceci
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-15
Move sync to physics to StaticBody2D
PouleyKetchoupp
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-07-01
Make move_and_slide collision detection more accurate
PouleyKetchoupp
2021-06-30
Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
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