Age | Commit message (Expand) | Author |
2021-08-16 | Correct jitter and clean code | fabriceci |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-10 | Add properties to CharacterBody for more move_and_slide options | fabriceci |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-08-09 | Fix applied rotation from moving platforms in move_and_slide | PouleyKetchoupp |
2021-08-03 | Fix inverted condition in CharacterBody2D/3D set_max_slides | PouleyKetchoupp |
2021-07-26 | Allow to have multiple collision direction at the same time | fabriceci |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-15 | Move sync to physics to StaticBody2D | PouleyKetchoupp |
2021-07-15 | Fixing 2D moving platform logic | fabriceci |
2021-07-01 | Make move_and_slide collision detection more accurate | PouleyKetchoupp |
2021-06-30 | Merge pull request #49834 from nekomatata/physics-disable-modes | Rémi Verschelde |
2021-06-30 | Merge pull request #50009 from reduz/fix-suffixes-and-degrees | Rémi Verschelde |
2021-06-30 | Add support for controlling physics nodes' behavior when disabled | PouleyKetchoupp |
2021-06-30 | Fix editor suffixes and degrees conversion | reduz |
2021-06-30 | Merge pull request #49901 from nekomatata/move-and-collide-fix-slide | Rémi Verschelde |
2021-06-28 | Fix move_and_collide causing sliding on slopes | PouleyKetchoupp |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-18 | Merge pull request #49475 from nekomatata/kinematic-collision-rid | Rémi Verschelde |
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke |
2021-06-09 | Expose collider RID in 2D/3D kinematic collision | PouleyKetchoupp |
2021-06-08 | Use degrees instead of rad for floor_max_angle property in CharacterBody | PouleyKetchoupp |
2021-06-04 | Linear velocity cleanup | PouleyKetchoupp |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | Support for kinematic_motion in StaticBody | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-04 | Properties for move_and_slide and remove move_and_slide_with_snap | PouleyKetchoupp |
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-03-06 | Return RID instead of Object id in area-body_shape_entered-exited signals. | Marcel Admiraal |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-29 | Use real_t in physics nodes | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-11-27 | Remove RigidBody weight property | Marcel Admiraal |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-18 | Refactor MethodBind to use variadic templates | reduz |
2020-10-13 | Remove old RigidBody layers property and methods. | Marcel Admiraal |
2020-10-01 | Merge pull request #38743 from arrowinaknee/node-config-warnings | Rémi Verschelde |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde |
2020-06-16 | Normalise p_up_direction vector in move_and_slide() and | Marcel Admiraal |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-05-16 | Update all get_configuration_warning to retrieve warnings from the parent | ArrowInAKnee |