Age | Commit message (Expand) | Author |
2022-11-25 | Fix inspector not showing name for LabelSettings.font | Haoyu Qiu |
2022-11-20 | Merge pull request #68886 from timothyqiu/motion-distance | Rémi Verschelde |
2022-11-19 | Improve collision exception error messages for easier understanding | Hugo Locurcio |
2022-11-19 | Revert move vector parameter name to motion | Haoyu Qiu |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg |
2022-10-05 | Revert "Turn on recovery as collisions only for floor snapping as this leads ... | Ricardo Buring |
2022-09-22 | Merge pull request #66110 from Zylann/reference_get_count | Rémi Verschelde |
2022-09-21 | Rename and expose `RefCounted::get_reference_count()` | Marc Gilleron |
2022-09-21 | Merge pull request #65828 from rburing/body_state_sync_callable | Rémi Verschelde |
2022-09-19 | Merge pull request #66112 from Zylann/get_configuration_warnings_psa | Rémi Verschelde |
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron |
2022-09-18 | Turn on recovery as collisions only for floor snapping as this leads to unwan... | fabriceci |
2022-09-17 | Add recovery_as_collision in move_and_collide/test_move | fabriceci |
2022-09-15 | PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a... | Ricardo Buring |
2022-09-02 | Rename `or_lesser` range property hint to `or_less` | Hugo Locurcio |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci |
2022-08-25 | Shorten variable names for moving platforms in CharacterBody | fabriceci |
2022-08-24 | Improves the API for monitoring contacts in RigidDynamicBody | fabriceci |
2022-08-24 | Merge pull request #64009 from KoBeWi/arrayy_lmao | Rémi Verschelde |
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi |
2022-08-23 | Rename properties unnecessarily using slash (`/`) in their names | Rémi Verschelde |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-08-18 | Remove unintentional PROPERTY_USAGE_INTERNAL | RedMser |
2022-08-10 | add get_depth() to KinematicCollision3D as same of 2D | Silc Renew |
2022-07-29 | Remove Signal connect binds | Juan Linietsky |
2022-06-11 | Add suffixes to all nodes and resources | FireForge |
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke |
2022-05-18 | Add motion parameter to toggle whether recovery is reported as a collision | Ricardo Buring |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde |
2022-04-29 | Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope | Rémi Verschelde |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke |
2022-04-28 | Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collis... | Rémi Verschelde |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-03-28 | Merge pull request #59525 from fire-forge/fix-group-names | Rémi Verschelde |
2022-03-28 | Fix inspector group name capitalization | FireForge |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde |
2022-03-23 | When only a recovery occurs, don't report a collision on move_and_collide | fabriceci |
2022-03-21 | Fix 2D jitter on slight slope | fabriceci |
2022-02-22 | Rename motion_velocity to velocity | Chris Bradfield |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-01-26 | Revert #53174 (applying the delta in move and collide), rename rec_vel to dis... | fabriceci |
2022-01-24 | rename free mode to floating mode | fabriceci |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-11-19 | Scales the horizontal velocity according to the wall slope in 2D | fabriceci |
2021-11-10 | Merge pull request #54847 from nekomatata/fix-test-move-regression | Rémi Verschelde |
2021-11-10 | Fix test_move reporting collision when touching another body | PouleyKetchoupp |
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp |