index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
physics_body_2d.cpp
Age
Commit message (
Expand
)
Author
2022-11-19
Improve collision exception error messages for easier understanding
Hugo Locurcio
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-05
Revert "Turn on recovery as collisions only for floor snapping as this leads ...
Ricardo Buring
2022-09-22
Merge pull request #66110 from Zylann/reference_get_count
Rémi Verschelde
2022-09-21
Rename and expose `RefCounted::get_reference_count()`
Marc Gilleron
2022-09-21
Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-19
Merge pull request #66112 from Zylann/get_configuration_warnings_psa
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-18
Turn on recovery as collisions only for floor snapping as this leads to unwan...
fabriceci
2022-09-17
Add recovery_as_collision in move_and_collide/test_move
fabriceci
2022-09-15
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-25
Shorten variable names for moving platforms in CharacterBody
fabriceci
2022-08-24
Improves the API for monitoring contacts in RigidDynamicBody
fabriceci
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Rename properties unnecessarily using slash (`/`) in their names
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-18
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-04-29
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope
Rémi Verschelde
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-28
Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collis...
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-28
Merge pull request #59525 from fire-forge/fix-group-names
Rémi Verschelde
2022-03-28
Fix inspector group name capitalization
FireForge
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-23
When only a recovery occurs, don't report a collision on move_and_collide
fabriceci
2022-03-21
Fix 2D jitter on slight slope
fabriceci
2022-02-22
Rename motion_velocity to velocity
Chris Bradfield
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-26
Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...
fabriceci
2022-01-24
rename free mode to floating mode
fabriceci
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-11-19
Scales the horizontal velocity according to the wall slope in 2D
fabriceci
2021-11-10
Merge pull request #54847 from nekomatata/fix-test-move-regression
Rémi Verschelde
2021-11-10
Fix test_move reporting collision when touching another body
PouleyKetchoupp
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-10-27
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
[next]