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Godot with FMOD integration
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physics_body_2d.cpp
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Author
2021-06-18
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Rémi Verschelde
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-09
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-05-18
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-16
Normalise p_up_direction vector in move_and_slide() and
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
Fixed missed occurrences in #37361 renamings.
dankan1890
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Remove deprecated PhysicsBody friction and bounce parameters
Rémi Verschelde
2020-01-15
Fixes get_floor_normal() returning the user defined floor_normal.
Marcel Admiraal
2020-01-10
Added function to expose floor normal, useful to correctly calculate player v...
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-21
Add a range property hint for the number of contacts reported
Hugo Locurcio
2019-12-02
Ensure move_and_slide() is consistent between the 2D and 3D versions.
Marcel Admiraal
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