Age | Commit message (Expand) | Author |
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke |
2022-03-13 | Merge pull request #57436 from AnilBK/change-scopes | Rémi Verschelde |
2022-02-17 | Add a property hint for the Line2D Round Precision property | Hugo Locurcio |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-02-10 | Code quality cleanup for some variable scopes. | Anilforextra |
2022-02-02 | Vectors: Use clear() and has(). | Anilforextra |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-02-21 | Line2D::set_point_position Fail if passed index is out of bounds | kleonc |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-10-25 | Fixup `ColorRamp` to `Gradient` renames | Andrii Doroshenko (Xrayez) |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-26 | Make Line2D be white by default | Tomasz Chabora |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-09 | Don't compile editor-only function when tools=no | Gilles Roudière |
2020-01-03 | Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix | Rémi Verschelde |
2020-01-01 | Fixed antialiasing option for Polygon2D | PouleyKetchoupp |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-11-28 | Fixed antialiased option for Polygon2D / Line2D | PouleyKetchoupp |
2019-07-01 | Merge pull request #28565 from CedNaru/CurvedWidthLine2D | Rémi Verschelde |
2019-06-30 | Fix uninitialized variables in Line2D, JSONParseResult and TileMap | Rémi Verschelde |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-19 | Added a Width Curve to Line2D + UVs fix | Tristan Grespinet |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde |
2019-06-06 | Fix 2D Line crash | qarmin |
2019-04-08 | Add optional position argument for add_point in Line2D | Kanabenki |
2019-03-19 | Added method to clear all points in Line2D | Chaosus |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-16 | Line2D texture stretch mode | Jorn Van denbussche |
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere |
2018-02-25 | Fix Line2D tile mode for non-square textures | Marc Gilleron |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | Merge pull request #15093 from poke1024/canvas-editor-select | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-27 | More exact picking for canvas editor | Bernhard Liebl |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |