index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
/
line_2d.cpp
Age
Commit message (
Expand
)
Author
2022-08-15
Clarify the Line2D, Curve2D/3D documentation and fix parameter names
Yuri Sizov
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-03-13
Merge pull request #57436 from AnilBK/change-scopes
Rémi Verschelde
2022-02-17
Add a property hint for the Line2D Round Precision property
Hugo Locurcio
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-10
Code quality cleanup for some variable scopes.
Anilforextra
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-02-21
Line2D::set_point_position Fail if passed index is out of bounds
kleonc
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-26
Make Line2D be white by default
Tomasz Chabora
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-07-01
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
Rémi Verschelde
2019-06-30
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Added a Width Curve to Line2D + UVs fix
Tristan Grespinet
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-06
Fix 2D Line crash
qarmin
2019-04-08
Add optional position argument for add_point in Line2D
Kanabenki
2019-03-19
Added method to clear all points in Line2D
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-16
Line2D texture stretch mode
Jorn Van denbussche
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-25
Fix Line2D tile mode for non-square textures
Marc Gilleron
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
[next]