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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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line_2d.cpp
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Author
2020-04-26
Make Line2D be white by default
Tomasz Chabora
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-07-01
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
Rémi Verschelde
2019-06-30
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Added a Width Curve to Line2D + UVs fix
Tristan Grespinet
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-06-06
Fix 2D Line crash
qarmin
2019-04-08
Add optional position argument for add_point in Line2D
Kanabenki
2019-03-19
Added method to clear all points in Line2D
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-16
Line2D texture stretch mode
Jorn Van denbussche
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-04-03
Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-02-25
Fix Line2D tile mode for non-square textures
Marc Gilleron
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-06-25
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-14
renamed occurances of ColorRamp with Gradient
Karroffel
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-15
Added Line2D node that draws a polygon-based line
Marc Gilleron