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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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collision_object_2d.h
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Commit message (
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Author
2023-01-07
Error when removing a phycics node during a physics callback
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-08-29
Expose input interaction virtual functions in CollisionObject
rafallus
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-25
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-16
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-15
Move sync to physics to StaticBody2D
PouleyKetchoupp
2021-07-02
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-23
fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181
RaphaelHunter
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-18
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-17
Further fixes to KinematicBody2D API, support for sync motion in moving objects
Juan Linietsky
2018-01-18
Before I forget, add warnings on areas without children (should not break any...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-24
expose missing CollisionShape API for CollisionObject
Jakub Grzesik
2017-07-01
Readd tilemap's shape_transform and bugfixes
Bojidar Marinov
2017-07-01
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...
Juan Linietsky
2017-06-30
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Bojidar Marinov
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky