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path: root/scene/2d/collision_object_2d.h
AgeCommit message (Expand)Author
2023-01-07Error when removing a phycics node during a physics callbackJuan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-08-29Expose input interaction virtual functions in CollisionObjectrafallus
2022-08-22Replace Array return types with TypedArraykobewi
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-05-16Replace most uses of Map by HashMapreduz
2022-01-25Store ObjectID instead of raw pointer for Shape OwnersHaoyu Qiu
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-07-16Merge pull request #47395 from sygi/shape_idx_collisionHugo Locurcio
2021-07-15Move sync to physics to StaticBody2DPouleyKetchoupp
2021-07-02Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.sygi
2021-06-30Add support for controlling physics nodes' behavior when disabledPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-11Use Array for node configuration warningsNathan Franke
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-29Use real_t in physics nodesAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-23fix kinematicBody2D jitters when sync_to_physics is turned on, closes #28181RaphaelHunter
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-01-18-Re-added margins in one way collision (made in a more user friendly way than...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-07-17Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky
2018-01-18Before I forget, add warnings on areas without children (should not break any...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-24expose missing CollisionShape API for CollisionObjectJakub Grzesik
2017-07-01Readd tilemap's shape_transform and bugfixesBojidar Marinov
2017-07-01Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...Juan Linietsky
2017-06-30Fix #9409, fixup #9370; tileset now has shape transform instead of offsetBojidar Marinov
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky